It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
This is a one week (5 lesson) poetry unit inspired by a Simon Armitage poem. The unit is based on my popular free resource ‘First day back poetry’. I have spent some time developing that activity into five fully resources lessons. I hope your class enjoy it as much as mine did! Everything you need is here. All resources are fully editable (PowerPoint and Word). If you buy this unit, please please open the zip folder, containing lesson-by-lesson sub folders within. The PNG files are just to preview the unit.
Lesson 1 Reading fluency, vocabulary and comprehension
• I can read poem showing understanding through pace, tone and volume
• I can discuss a poem and discover its meaning
Activity 1 Model expressive reading of a line and then a verse.
Activity 2 Partner reading.
Activity 3 Discuss the poem and try some comprehension questions
Lesson 2 Exploring vocabulary
• I can explore the meaning of words (in context)
Activity 1 Reusing and defining
Activity 2 Sketchnoting
Lesson 3 Capturing ideas for poems of our own
• I can compose lines for a free verse poem using my own life experiences
Activity 1 Connect
Activity 2 Enjoy listening to poetry
Activity 3 Partner talk
Independent task Can you make the ordinary sound amazing?
Lesson 4 Arrange and edit for poetic techniques
• I can edit my poem for poetic techniques
Activity 1 Warm up
Activity 2 Listen
Activity 3 Arrange
Activity 4 Edit for poetic technique
Activity 5 Peer assess
Lesson 5 Present and perform!
• I can prepare a poem to be presented to an audience
Activity 1 Read your poem
Activity 2 Think of title for your poem
Activity 3 Prepare your poem to be read aloud
Activity 4 In groups of four, read your poems to each other
Six poetry lessons for upper KS2 with a focus on performance and creative writing. All plans and resources included - everything you need is here. All work is produced using Word and Powerpoint, so edit as you wish. Most of all… enjoy. This is a fun unit!
Overview of unit
Session 1 Explore tricky vocabulary
I can explore the meaning of words
Session 2 Read, discuss, perform
I can bring a poem to life using my voice
**Session 3 Explore, map, recite **
I can visualise a poem and recite it from memory
Session 4 Comprehension
I can explain the meaning of words in context
I can find information in poetry
I can justify inferences with evidence
Session 5 Create poetry
I can write a free verse poem using a familiar theme and structure
Session 6 Peer edit for impact + perform
I can choose verbs and nouns phrases to create imagery
I can perform my own composition fluently
This is a one day greater depth writing workshop aimed at upper KS2. There are 13 resources attached and a detailed plan of the day. Children have a complete piece of writing by the end of the workshop. Here is a brief summary of the day:
Part 1 Get to know the model
Reading as reader: How did the story make you feel?
Reading as writer: How did the author do that?
Drama (pairs) – bring the text off the page
Part 2 Know your animal!
Part 3 Know your mysterious object!
Part 4 Quick plan
Part 5 Parentheses activity
Part 6 Extended writing time
Success criteria for extended writing
I can organise my story creatively and keep the reader in suspense (withholding vital information and using flashbacks)
I can create suspense using modal verbs and rhetorical questions
I can interrupt my sentences using ‘dramatic dashes’ (parentheses)
I can use technical language appropriately in my creative writing (precise language around my animal’s physical features, habitat, behaviour and offspring)
I can use figurative language
This is whopping 70 slide powerpoint and 16 scratch files to walk you through coding a finished ‘launcher’ style game.
The powerpoint gives you everything you need to know and all the code blocks too.
You have to launch an animal at its food, and code gravity and obstacles. It’s great fun and will take a class around 5 lessons. It really depends on how much coding they have done and how much further they want to take the game.
I have used it across KS2.
This resource is six activities linked to the text. They are ready for children to pick up and use independently.
Defining and reusing tricky words from the text
Picking out the key features of a fable from the text (and from ‘The Promise’)
Adding fronted adverbials to sentences from the text
Grouping synonyms to create a word bank for fable writing
I can plan a fable of my own
I can write a fable of my own
Sweet shop lists! A fun way to generate list sentences
Assessment focus
I can use a comma (or ‘and’) to separate things in a list
You will need: a dice guide (included), a tick chart (included), a 1-6 dice
Support:
Reduce the number of items on the tick list. Use a 1-3 dice and reduce the number of rows on the dice guide.
Challenge:
For each item in your list add an adjective to extend the noun phrase. There are some helpful words in the ‘Yum word bank’. Example: We shared our chewy fudge, sour laces and delicious lollipops.
Fully resourced 3 week unit for this text also available in my store!
I wrote this model text for year 3/4 children learning about the Stone Age (Bronze Age and Iron Age models are also included in your download). Important year 3/4 conjunctions, prepositions and adverbs are shown in red. The model has been written so that the children can easily use it to help them structure their own reports on the Bronze Age or the Iron Age. There is one image and it is from PIXABAY.
I have also included some teacher notes about the text. If you are a talk for writing school, I have included the ‘story map’ for the first 4 paragraphs - that’s the amount we ‘talk’ off-by-heart.
I have included Bronze Age and Iron Age versions of the Stone Age model. This is to show how the model can easily adapted to new subjects, and to give ideas for outcomes that the children could research and write.
Finally, there are two activities related to the Iron Age version of the model that may be handy. One involves adding prepositions to information sentences. The other involves organising information in a sensible way (sub headings, captions etc).
Dice game! Warm up! Presentation! Missing dashes activity!
I’ve probably spent too much time thinking about how to teach young writers to understand dashes and to use them creatively. The end result is a dice activity which teaches children six simple ways of using dashes effectively.
Children who take part in this writing activity will learn six different (and fool proof!) ways of dropping in extra thoughts and ideas between dashes. It is surprising the depth this can add to fiction writing.
*As well as the dice activity, I have also included a 15 slide PowerPoint. This explains how dashes can be used, and it has extension activities.
*I have also included a warm up activity that always leads to some useful discussion.
*I have also included a ‘add the missing dashes’ activity
Teachers, if you swap the sentences in this activity to match your own writing projects, children can generate superb sentences to add to their own compositions.
Included in the zip folder: detailed lesson plan, presentation, four fantastic personification generators (spooky woods, old buildings - inside and outside, creepy caves and majestic mountains). You will need 1-6 dice to use the personification generators. Try them - the combinations really work!
Everything is Word/PowerPoint so you can edit and adapt as you wish.
This is a carefully planned, fully resourced and differentiated lesson about personification aimed at upper key stage 2 writers.
I used this session to create poetry with personification, but it would work equally well with descriptive writing or story settings.
The lesson is structured as follows:
Warm up
What is figurative language?
What is personification?
Can you personify your noun using one of the prompts on the screen?
Shared writing
2 differentiated dice-based personification generator activities - children use these to create stunning examples of personification about spooky woods (one verse) or spooky buildings (two verse: inside/outside writing) - try it!
Peer assessment
There are two additional personification generators if your class are keen to do more (cave and mountains).
Fully road tested - in one session the whole class had written superb personification poems (example included on the ‘woods generator’), and they really enjoyed the spooky theme. I hope your class have the same success.
Use the presentation to explore ary, ory and ery word endings.
Play the fun two player game with built in self assessment - Word race: ‘ary’, ‘ery’, ‘ory’
Challenge and support activities are included.
Challenge:
Try the ary ory ery riddles included (‘challenge activity’).
Support:
Match the word cards and sentence cards and write the sentences down.
Assessment focus:
I can write a sentence that makes sense by itself
Children explore sentences that make sense and sentences that do not. They fix sentences and write them correctly. The main activity is differentiated 3 ways.
Included:
Lesson plan
Warm up
Activity differentiated 3 ways
Contractions come up in Year 2, but I have made these resources for KS2, as children still need to practise accurate use of apostrophes. Included are two engaing dice games (‘Contraction Creator’ and ‘The Memory Test’). Both are far more memorable and fun than dull worksheets. There is also a support activity and a presentation. Enjoy!
Word and PDF versions of everything included! In this fun ‘fronted adverbials’ game, children are journalists, working for rival newspapers. Bitter rivals! Players want to be first to the big news stories before their rival scoops them. Only the ‘First on the scene’ will get the story in their paper. The first player to finish their newspaper is the winner!
Assessment focus
I can use fronted adverbials to say ‘How?’ ‘When?’ ‘Where?’ events happen
I know that fronted adverbials come ‘first’ in a sentence
Explanation
If you’ve been teaching for as long as I have (don’t ask!), you’ll have heard adverbs referred to as ‘roving reporters’. ‘Roving’ because they have more freedom to move around the sentence than other groups of words and ‘reporters’ because they often tell us more about the action and how/when/where it happens.
• Slowly, he entered the room.
• He slowly entered the room.
• He entered the room slowly.
Fronted adverbials aren’t ‘roving’ because they always open the sentence. You could think of these words and phrases as reporters (journalists), chasing big news stories and wanting to be ‘first on the scene’ to tell us more about the action as it happens. That’s why I created the game ‘First on the scene’ to encourage young writers to open sentences with adverbials.
‘Noun or Not?’ is a two player dice game aimed at Key Stage 2 children. It has an interesting wildlife theme and built in peer assessment, so pupils can correct each other as they go along. There are 6 ‘going deeper’ activities involving plenty of challenge. I’m sure your class will love this way of looking at nouns - BETTER THAN A WORKSHEET!
Excellent grammar session! Fully differentiated! Including ‘support’ and ‘going deeper’ activities and a detailed PowerPoint to use in class. Available as word and PDF docs.
Assessment focus
I can identify nouns and verbs
When I classify (group) a word, I think about the job it is doing in the sentence
Explanation
We spend a lot of time telling children that nouns are ‘people, places, things and ideas’ and verbs are ‘actions or states of being’. These are useful starting points for younger learners, but there is a little more it…
If you ask children to classify ‘walk’, ‘laugh’, ‘object’ and ‘book’, they will likely tell you that the first two are verbs and the second two are nouns. Understandable! In fact, these words can be nouns or verbs, and there are many similar examples. Therefore, when children are classifying a word, we need to encourage them to look at the function of the word within its sentence.
The walk was long and tiring. (Noun)
I walk to school. (Verb)
This two player dice game, aimed at upper KS2, gives pupils lots of opportunities to identify nouns and verbs. More than that, they also explore the function of words that can be used as nouns and verbs. Children have to look at the whole sentence before classifying a word. It has built in peer assessment, so there is NO MARKING REQUIRED! Pupils assess each other’s answers as the game progresses: player A has player B’s answers and vice versa. Lots of opportunities for pupil talk!
It’s an engaging way to get pupils talking about the function of words and is much richer than a simple worksheet.
I use this in year 5 and year 6 - I'm sure it could be useful for ages 7-14.
I can understand the meaning of ‘addition’ words and ‘cause and effect’ words
I can develop an argument using ‘addition’ or ‘cause and effect’
Explanation
When children try to add a further point to an argument they often get confused between two key language functions:
• ‘addition’ - adding a further related point (also, in addition to, furthermore, moreover…);
• ‘cause and effect’ - explaining the effect of the previous point (therefore, consequently, as a result of, because of this…).
This can result in children making points that are nonsensical:
Mobile phones make children safer because they can contact their parents in the event of an emergency. Consequently, children can contact online safety websites and get useful advice about online bullying.
Here we see that a misunderstanding of the adverb ‘consequently’ has weakened the argument. An ‘addition’ adverb such as ‘furthermore’ would make a lot more sense.
The same problem can occur in reverse.
Text messaging during lessons is a distraction. In addition to this, children secretly sending text messages will fall behind their classmates.
In this passage, the second point is a consequence of the first and not an additional argument. A cause and effect adverb such as ‘therefore’ would make much more sense.
Use the activity "Addition or cause and effect?" to help children understand how to develop a point without confusing the reader.
Updated for 2019! Young people are interested in drones, so if you are teaching argument, persuasion or discussion, make the most of their enthusiasm for these popular flying gadgets. Also, drones are always in the news and it is motivating to pick a current issue.
Here are two fantastic drone themed lessons (around 150 minutes required) broken into nine activities, suitable for Key Stage 2 writers and no doubt useful for KS3 as well.
All children will have opportunities to ‘talk the language of debate’ and produce a piece of writing either ‘for’ or ‘against’ drones. It’s a winner!
There is also drone background information; links to videos; key argument cards; banks of useful sentence openers; modal verbs; suggestions for support/extension activities; a planning sheet; an example text and a detailed self/peer assessment sheet (or toolkit). Everything you need.
The nine fully resourced activities are:
1. Get to know drones!
2. Meaning breakdown – understand tricky new words
3. Pick a side
4. ‘For’ or ‘against’?
5. Organise your debate
6. Useful sentence openers for debate and persuasion
7. Switch sides!
8. Write a persuasive letter/blog for the school website
9. Self assessment/peer assessment
There are lots of resources already available for expanded noun phrases, but none that really challenge children to develop their vocabulary and make really adventurous or precise choices.
This dice activity encourages children to try out new word choices from extensive word banks, and it is fully differentiated into three versions. In its simplest form, children add adjectives and pairs of adjectives to noun phrases. In its most challenging form, children may have to add two compound adjectives and a preposition phrase - this can result in some wonderfully descriptive sentences.
It all depends on the roll of a dice. Of course, teachers that love using my games will have guessed that already! Try it with your class and then ask them to apply the skill in their next composition.
Fully editable so that you can easily adapt it to the unit you are working on by changing the single clause sentences that the children will be developing.
*The main version here works well with myth, legend and adventure, but I have added a sci-fi version to show how it can be adapted for use with any fiction.
Teach modal verbs in the context of the amazing 'Guinness surfer with horses' advert (young teachers: google it).
Assessment focus:
I know some modal verbs, and I can explain why they are useful.
I can use modal verbs statements and questions.
I can use modal verbs creatively to show possibility/likelihood.
In this fully resourced lesson, pupils learn about modal verbs and then use them in sentences about the doubts and worries of the surfer in the advert and the dangers he faces.
There is clear differentiation for high attainer, on track learners and SEN learners.
The powerpoint will guide you through.
Enjoy!
I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing...
So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them.
The text could also be used as a model for writing - it would be easy to play with it create something entirely new.
Worked for my class.